In the classroom at the Roosevelt Field Mall in Long Island, 10 young boys settled on the structure of the structure of the structure. Anyone sitting on the computer computer, the ears are loud in the sound.
Parents and grandparents moved around the room, picking up the top of the shoulders. One mother used the iPhone to live in social media.
The room felt a sporting event and it was – a sports club for the Bay Shore Sports School team competing in the competition with the scholarships & # 39;
The video game played slowly, most of the viewers, called the 'e-sport & # 39; they became a central element of the college education. In the past two years, Collegiate Esports National Coalition, which specializes in the 98-specialty program in the United States and Canada, helped to make $ 16 million of scholarships, according to executive director Michael Brooks.
In higher education, e-sports live in different parts. Sometimes it is part of the student's issues; Some schools are involved in engineering or design programs; and, in rare cases, have their athletic position.
Horse Robert Morris University of Illinois, e-sports is part of the athletic department. Team members will receive sports coaches and will be offered physical training. The players attend Monday to Thursday training, from 4:30 to 9pm, with a Friday dinner. They analyze the film, participate in group work, sit on the sessions.
"Shortly after the games, collegiate players have a deeper reality, they have a very strong strategic level, and they need a functional group and they need to be successful – and not You are not alone in a group environment and using the "Kurt Melcher," run by Robert Morris.
A few years away from the university, Mr. Melcher was the football coach and sporting director at Robert Morris When in 2013, he discovered that the university was coming out. Students organized themselves, creating unique opportunities for sports. So he suggested the management of the university: What if the game was fun?
"If you look at sports, how do you define what is involved in sports? Is football football more than tennis players or tennis tennis, and golf more or less playing than football?" He said.
Today, 90 students from Robert Morris play, about 80 of them are receiving sports education, said Melcher. Different levels of athletics can receive a scholarship of up to 70 percent of their education; The savings account earns 35% of the education insurance.
At the University of Irvine, where e-sports is based on student issues, players must try to pay for a group and scholarship. There are 23 students in the U.CI e-sports program. This year, on priority and priority groups, said Mark Deppe, who administers the university's e-sports program.
U.C.I. 15 to 20 hours a week to play sports, Deppe said. Players advertise with other groups, watching Video on Demont for performance evaluation, participating in group meetings, sit for weekly sessions with a psychologist working once a week with a personal trainer. Physical education is called & e-sport-inspired & outside the standard charts, exercise focuses on strengthening muscles, arms, shoulders and curves.
"There is a mobility, there is work involved, there is cooperation and co-operation, but also on the lookout," said Mark Candella, also known as Garvey, the director of strategic twinning in the Twitch program. "These young people can move up to 360 steps exactly and every minute, their fingers and their hands are moving quickly to the correct coordination."
Sport and leisure activities at the high school and university level live on gamer stereotype: because Mr. Melcher said, "Children have been locked in basement, refusal, offense, drinks 50 Dows Mountains and not a type of valuable person in the community." In educational settings, game play usually brings students to the inner rooms and the bedrooms.
Bay Shore High School, Ryan Champlin, an adult, started the group helping his father, Chris; Another brother, Kyle; and the computer teacher, Mike Masino. The team is part of the school computer network.
The team is playing High School High School, an organization that engages in sports competitions and serves as a writing tool for sports programs. The league has dozens of people looking for academic candidates, said Mason Mullenioux, executive director.
Unlike the sport, the recordings of the games are harder than the online games. Players are identified by the chair only by the names of the user. Details such as & # 39; sex and location are not listed. "You can not know if they are 12 or 30 years old," said Mr. Deppe of the University of California. "People have to show themselves to show in schools and groups."
Many of the players create an online platform, such as universities or organizations such as upper secondary schools so that schools can provide both students who meet the academic requirements and play in their high school groups.
"The last thing you want to do is spend a lot with someone who is playing, just knowing that they are 50 years old in Cambodia," Mr. Brooks said.
Generally, employers are looking for high schools and adults, Mr. Brooks said. The factory is in its infancy and rapidly changing – with middle school students ready for college, not playing games.
On the other hand, some schools offer scholarships that are not related to particular groups or sports. The University of New York prepares for a scholarship for one student per year who works in the community and is interested in working in part of the sport industry. The Evo fund is funded by Evo competition and the competition for battlefields.
Like the Bay Shore players, such as Wobblyturtle, Oddgecko, REC, Grassyabyss3 and Glass were competing in the market, Ryan Champlin watched and supervised. He has already received a scholarship from Menlo College in California.
The Silicon Valley School offers "almost the full journey," said Ryan, an athletic sports and scholarship program, making the assistant e-sports assistant director.
"A similar scholarship if I were playing soccer or linen," he said.